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Android html inspector6/12/2023 ![]() When you apply Instance overrides, the Inspector window displays the names of properties you override in bold.įor more information about working with Prefabs in the Inspector window, see the Prefabs An asset type that allows you to store a GameObject complete with components and properties.When you Edit a Prefab Instance, the Inspector window provides options for working with the Prefab Asset and applying overrides. ![]() When you work with Prefabs, the Inspector window displays some additional information and provides some additional options. More info See in Glossary (menu: Edit > Project Settings), Unity displays them in an Inspector window. When you open the Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. Examples of Asset import settings that you edit in an Inspector window include the: More info See in Glossary (for example, from the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary), the Inspector displays settings that control how Unity imports and uses the Asset at runtime.Įach type of Asset has its own settings. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. When you select an Asset Any media or data that can be used in your game or project. You can edit script variables in the same way as you edit any other properties, which means that you can set parameters and default values in your scripts without modifying the code.įor more information, see Variables and the Inspector in the Scripting section. More info See in Glossary’ public variables. When GameObjects have custom script components attached, the Inspector displays the scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can edit the properties, and reorder the components in the Inspector window. More info See in Glossary), the Inspector displays the properties of all of its components and Materials. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. When you select a GameObject (for example, in the Hierarchy or Scene view An interactive view into the world you are creating. This section describes what an Inspector window displays for different types of items you can select. What you can see and edit in an Inspector window depends on what you select. Focused Inspectors only ever display the properties of the items you opened them for.
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